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AI Insights · Timothy · April 2022

Top 5 Basketball Games on Android in the UK for Q1 2022

Discover the performance trends of the top basketball games on Android in the UK for Q1 2022, including weekly downloads, revenue, and active users.

Top 5 Basketball Games on Android in the UK for Q1 2022

Throughout the first quarter of 2022, the top five basketball games on the Android platform in the United Kingdom demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s an overview of how these games fared.

NBA SuperCard Basketball Game from 2K, Inc. saw its weekly revenue peaking at around $1.4K in the week of February 14 but experienced a decline towards the end of March, dropping to approximately $343. Weekly downloads started at 715 in the final week of December but steadily decreased, reaching 123 by the end of March. The game’s weekly active users showed a downward trend from 2.3K at the start of January to 1.1K by the end of March.

NBA 2K Mobile Basketball Game, also from 2K, Inc., experienced fluctuating weekly revenue, with a high of $1.2K at the beginning of January and a low of $429 in mid-March. Its weekly downloads saw a peak of 1.8K in late December, with numbers settling around 1.3K by the end of March. The active users for this game remained relatively stable, starting at 4.3K in late December and ending at 3.7K in March.

Idle Five Basketball tycoon by Gaminho had a notable decrease in weekly revenue, from $1.5K in late December to $318 by the end of March. Downloads also dropped from 1.5K to 328 over the same period. The game’s active users decreased from nearly 4K at the end of December to about 1.3K by late March.

Basketball Stars: Multiplayer from Miniclip.com showed a significant increase in revenue towards the end of the quarter, starting at $452 in late December and reaching $1.9K by the end of March. Downloads were highest at the start of the year with 5.4K, then fluctuated, ending at 3.5K. Active users saw a decline from 17K in late December to around 12.5K by the end of March.

NBA LIVE Mobile Basketball by ELECTRONIC ARTS had a consistent performance in weekly revenue, peaking at $877 in late February. Weekly downloads ranged from 2.1K in early January to 2.4K by the end of March. The game’s active users remained robust, starting at 16K in late December and maintaining around 16K by the end of the quarter.

These insights reflect the dynamic nature of the mobile gaming market. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022